Igor Stolyarov

  • ex.Tripledot (Woodoku)
  • Avito, LLC (avito.tech)

About

Software Engineer with + years of experience spanning game development (real‑time physics, multiplayer) and e‑commerce highload.

Current: Avito (top‑1 classifieds platform, Go + K8S stack)
I build platform software for item snippets and high‑throughput pipelines.
My approach to AI: I manually decompose tasks into small, well‑defined subtasks, then use AI coding assistants (Codex, Claude, GPT, GLM, Qwen) as an execution layer — they generate clean, focused code without over‑engineering. This speeds up delivery while keeping architecture under my control.

Key results at Avito
- Designed a pre‑production platform (details under NDA, but I can explain the architecture in general terms)
- Cut saved searches database storage: 460 GB → 150 GB
- Sped up saved searches cron job: 5×
- Reduced favorites response time (999): 3000 ms → 700 ms

Previous experience: GameDev
Shipped mobile games from casual titles (Woodoku) to complex multiplayer projects with real‑time physics synchronization (Overball).

Education
Bachelor’s in Applied Mathematics & Informatics
Master’s in Applied Mathematics & Economic Systems Mathematical Support

AI First Software Architecture & GO Engineer - Product&Tech, BX

Avito
2024.01 - ...

Numbers don’t lie. Here’s what I delivered in my last review period alone:
DB size 460 GB → 150 GB · favorite response 3000 ms → <700 ms · 5x faster saved searches cron · 40% → 60% test coverage · dozens of A/B tests on millions of users.

I don’t just write code — I move metrics that matter. Read on for the full breakdown.

Key results & achievements:
Performance & cost optimisation – reduced saved searches database usage from 460 GB to 150 GB; cut favorites response time from 3000 ms to <700 ms; sped up a cron job by 5×.
Testing & reliability – increased test coverage of favorites-composition service from 40% to 60%; fixed multiple prod bugs, significantly reducing on‑call interruptions.
A/B testing at scale – launched and rolled out dozens of experiments on millions of users, delivering measurable business impact:
- XL snippet redesign: DTB +0.22%, CPC revenue +1.2% (+19.5M RUB/month)
- Grid layout for mobile snippets (Goods & Baby products): DTB +3%, CPC revenue +1.6%
- SPA rollout: DTB +0.06%, extra CPC revenue +1.7M RUB/month
- Contact hiding for logged‑in users (Goods): DTB +23.4% (exposure), TNU +16.6%
Platform & architecture – built MVP library for server‑side Beduin rendering with real‑time alerts and Grafana dashboards; contributed to refactoring of legacy search service; led migration to unified snippet platform (item‑snippet) on SERP and main feed (Android, iOS, MAV, Desktop).
Technical leadership – acted as feature lead for multiple initiatives (snippet platform, filtered listings, favourites improvements); owned service favorites-composition; conducted decomposition of large product tasks into shippable increments.
Go & AI tooling – develop in Go using modern AI assistants (Codex, Claude, GPT, GLM, Qwen) to optimise pipelines and reduce costs.
Additional roles – Security Champion (III level), interview engineer for programming section, scrum‑master activities (dailies, PBR, retros), organised team offsites and merch.

Technologies used:

  • GO (golang)
  • Microservices
  • Backend Driven UI
  • Backend
  • e-commerce
  • AI

Unity Engineer - Woodoku

Tripledot Studios
2021Q1 - 2023Q4

Сasual hit Woodoku — millions of players. Here’s how I made it faster, stickier, and more profitable.

Key achievements & responsibilities:

  • Performance optimisation – optimised highly loaded game map rendering, significantly reducing frame drops and improving battery efficiency on low‑end devices.
  • User engagement & retention – implemented local notifications, flexible popups, bubble tiles, and rocket power-up (board cleaning), contributing to higher DAU and session length.
  • Knowledge sharing – spoke at internal company meetups, sharing best practices on optimisation, tooling, and release automation.
  • Deep linking & support – built a deeplinking system to route players to specific in‑game content; integrated Zendesk for seamless customer support, reducing ticket resolution time.
  • Monetisation & store releases – managed release processes for Amazon Appstore integrated with MAX SDK (mediation); created playable ads to boost user acquisition campaigns.
  • Editor tooling & build automation – developed a Unity editor tool to batch-update fonts across the project; wrote custom build steps on the build machine, streamlining release pipelines.
  • Prototyping & BA involvement – implemented numerous prototypes to validate game mechanics; participated in BA processes to align technical execution with product KPIs.
  • Release management – owned end-to-end release coordination across platforms, ensuring timely and stable updates.

Technologies used:

  • C#
  • Unity 3D
  • Zenject
  • Dotween
  • Engineering

Fullstack Unity Engineer

Adamant Games
2018Q3 - 2021Q1


- Client & Server side of realtime multiplayer mobile game - Overball
- Implement leagues system
- Implement characters upgrade system
- Implement matchmaking system
- Implement like in MOBA games ability system
- Implement A/B test system
- Implement analytics system
- Implement telegram bot to watch & control our game server
- Implement telegram blackjack game-bot on blockchain
- Implement DB infrastructure for Overball
- Mobile UI interactions & optimization on low-end devices
- Ported physics engine Box2D C++ lib to C#
- Develop some hyper casual games in internal company hackathon's

Technologies used:

  • C#
  • Multiplayer
  • Java
  • Unity 3D
  • Rider
  • Telegram
  • BOX 2D
  • SQL

C# Middle Software Developer

SRC Cals-technologies
2016 - 2018

I worked on manufactory software for aviation industry on CJSC "Aviastar-SP"

Achievements


- Implement client-server solution to generate tool setup's for airplanes
- Implement documents printing from DB
- Received 3 certificates of State registration of computer programs
- Implement different tools for internal purposes
- Implement libs to extend existed software

Technologies used:

  • C# 2.0
  • Windows
  • WPF
  • SQL

Game Engineer+Designer+Publisher

Indie
2015 - 2018


- Full cycle of game developing for mobile devices
- Implement AD mediation component
- Implement auto-generated levels for platformer game
- Implement inApp component
- Integrate a lot of external tools
- Publish games to Google Play Store
- Publish apps and games to Microsoft Store

Technologies used:

  • Unity 3D
  • C#
  • Visual Studio
  • Mono
  • Java
  • Android Studio

Developer (Beginner)

The beginning of the way
2011 - 2013


- Implement audio player based on bass.dll on Pascal
- Implement Volume control component for Windows 7 with iOS design
- Create split-screen 2D games
- Create a lot of apps to simplify routine

Technologies used:

  • Pascal
  • Delphi
  • Photoshop

Education

  • Bachelor’s in Applied Mathematics & Informatics
    Ulyanovsk State University
    2014 - 2018
  • Master’s in Applied Mathematics & Economic Systems Mathematical Support
    Saint Petersburg State University
    2018 - 2020

Language

  • Russia (native)
  • English (B2/C1)

Awards

  • Unity Certified Programmer 2020-2022
    Unity Technologies verification code: 6VQBV3G11J1Q1SWX.
  • MVA C# 2019
    Course for C# completed in 2019.
  • SoloLearn 2018 C#
    Complete course C# Tutorial course.
  • 24-h Literary Hackathone 2017 (RU)
    1st place in 24-h Literary Hackathon "Slowo.WEB" under the Europe Code Week and the initiative Meet and Code.
  • Certificates of state registration of computer programs 2017 (RU)
    State registration numbers: 2017663740, 2017663741, 2017663946.
  • It-Start Hackathon - November 2016 (RU)
    1st place.
  • Imagine Cup Hackathone 2015 (RU)
    1st place.