Igor Stolyarov

Senior Software Engineer

Avito · 2024 — now iastoliarov@gmail.com

Experience

7 roles
Most recent
AAvitoSenior Software Engineer2024 — nowGo · High-load

Building and evolving high-load e-commerce services, running experiments on millions of users, and leading platform migrations that move product and engineering metrics.

460 GB → 150 GBDatabase size
3000 ms → <700 msFavorites response
+19.5M ₽ / monthCPC revenue impact
40% → 87%Test coverage

Performance & cost. Reduced saved-search database usage, cut favorites latency, and accelerated a critical cron job by 5×.

Product at scale. Shipped dozens of A/B tests, including mobile grid and XL snippet redesigns with measurable DTB and revenue growth.

Platform & leadership. Led the unified snippet-platform migration, built a server-side rendering library MVP, owned favorites-composition, and acted as feature lead and Security Champion.

GoMicroservicesBackend Driven UIDockerKubernetese-commerceAI
TTripledot StudiosUnity Engineer · Woodoku2021 — 2023Unity · C#

Worked on the casual hit Woodoku, improving runtime performance, engagement features, monetisation, tooling, and store releases.

  • Optimised high-load map rendering and battery use on low-end devices.
  • Built local notifications, popups, bubble tiles, a rocket power-up, deeplinking, and Zendesk support.
  • Owned Amazon Appstore releases, created playable ads, and automated build-machine steps and editor workflows.
Unity 3DC#ZenjectDotweenMobile
GeekBrainsUnity Game Development Instructor2020 — 2021Teaching

Led practical online classes covering Unity, C#, gameplay programming, and the end-to-end development workflow.

Unity 3DC#TeachingMentoring
AGAdamant GamesFullstack Unity Engineer2018 — 2021Multiplayer

Developed the client and server of the real-time multiplayer game Overball.

  • Built leagues, character upgrades, matchmaking, MOBA-style abilities, analytics, and A/B testing.
  • Created server-control Telegram bots and database infrastructure.
  • Ported the Box2D C++ physics engine to C# and optimised mobile UI for low-end devices.
C#Unity 3DJavaBOX 2DSQL
SCSRC Cals-technologiesC# Middle Software Developer2016 — 2018WPF · SQL

Built manufacturing software for the aviation industry at CJSC Aviastar-SP, including client-server tooling and document generation from databases.

C# 2.0WindowsWPFSQL
IIndieGame Engineer · Designer · Publisher2015 — 2018Mobile games

Owned the full mobile-game lifecycle: procedural levels, ad mediation, in-app purchases, integrations, and publishing to Google Play and Microsoft Store.

Unity 3DC#JavaAndroid
The beginning of the wayDeveloper2011 — 2013Pascal · Delphi

Created an audio player, a Windows volume-control component, split-screen 2D games, and small utilities for everyday work.

PascalDelphiPhotoshop

Education

Saint Petersburg State University

Master’s in Applied Mathematics & Economic Systems Mathematical Support

Ulyanovsk State University

Bachelor’s in Applied Mathematics & Informatics

Selected awards

  • 2020Unity Certified Programmer · Unity Technologies
  • 20171st place · 24-hour Literary Hackathon “Slowo.WEB”
  • 20161st place · IT-Start Hackathon
  • 20151st place · Imagine Cup Hackathon
AppsContact